-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathhero.py
More file actions
64 lines (54 loc) · 2.19 KB
/
hero.py
File metadata and controls
64 lines (54 loc) · 2.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
import pygame
from settings import *
from utils import image_load
class Hero(pygame.sprite.Sprite):
def __init__(self, pos=None):
super().__init__()
self._sheet = image_load(BASEDIR / "assets" / "images" / "characters.png").convert_alpha()
self.animation = {}
self._position = pos or [0, 0]
self.velocity = [0, 0]
self.anim_dir = "down"
self.frame = 0.0
self.frame_speed = 3.0
self.speed = 20
for i, anim in enumerate(["down", "left", "right", "up"]):
r = pygame.Rect((3 * 16, 16 * i), (16, 16))
self.animation.setdefault(anim, []).append(self._sheet.subsurface(r))
r.left += 16
self.animation.setdefault(anim, []).append(self._sheet.subsurface(r))
r.left += 16
self.animation.setdefault(anim, []).append(self._sheet.subsurface(r))
self.image = self.animation[self.anim_dir][int(self.frame)]
self.rect = self.image.get_rect()
self.feet = pygame.Rect(0, 0, self.rect.width + 4, 4)
self._old_position = self.position
@property
def position(self):
return list(self._position)
@position.setter
def position(self, value):
self._position = list(value)
def update(self, dt):
self._old_position = self._position[:]
if self.velocity == [0, 0]:
self.frame = 1.0
self.frame_speed = 3.0
else:
# Make this to ping pong
self.frame += self.frame_speed * dt
if self.frame < 0.0:
self.frame_speed = -self.frame_speed
self.frame = 0.0
if self.frame >= 3.0:
self.frame_speed = -self.frame_speed
self.frame = 2.99
self._position[0] += self.velocity[0] * self.speed * dt
self._position[1] += self.velocity[1] * self.speed * dt
self.rect.topleft = self._position
self.feet.midbottom = self.rect.midbottom
self.image = self.animation[self.anim_dir][int(self.frame)]
def move_back(self):
self._position = self._old_position
self.rect.topleft = self._position
self.feet.midbottom = self.rect.midbottom