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Pull requests: bevyengine/bevy
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Allow Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
extract_mesh_materials to run in parallel with extract_meshes_for_gpu_building.
A-Rendering
#23211
opened Mar 4, 2026 by
pcwalton
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Add font weight to Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
InheritableFont
A-Text
#23205
opened Mar 3, 2026 by
nic96
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feat: enable custom shader compilers
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23204
opened Mar 3, 2026 by
videobitva
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Fix energy loss in multi-scattering term
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix application freezing on macOS when Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done before this is safe to merge
trace_tracy is enabled
A-Rendering
LoadContext::get_mut_asset_by_handle
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23199
opened Mar 3, 2026 by
ChristopherBiscardi
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Add async hook support for GltfExtensionHandler
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Async
Deals with asynchronous abstractions
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23198
opened Mar 3, 2026 by
jiangheng90
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Fix instability in Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
sample_visible_ggx for normals near -Z
A-Rendering
refactor: remove threshold configuration from StaticTransformOptimiza…
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#23193
opened Mar 2, 2026 by
andristarr
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Add opt-out background motion vectors
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Parallelize Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
mark_dirty_trees
A-Transform
#23185
opened Mar 2, 2026 by
aevyrie
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Remove Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
ui from the 2d and 3d feature collections
A-ECS
BrpRequest: remove jsonrpc field
A-Dev-Tools
Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23175
opened Feb 28, 2026 by
SpecificProtagonist
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Speedup resource lookup in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Res and ResMut
A-ECS
#23174
opened Feb 28, 2026 by
Trashtalk217
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Component features for resources
A-ECS
Entities, components, systems, and events
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Needs-SME
This type of work requires an SME to approve it.
#23168
opened Feb 27, 2026 by
Trashtalk217
•
Draft
feat(ecs): add CommandCondition trait for conditional mutations
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23154
opened Feb 26, 2026 by
ramon-bernardo
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Refactor moving entity to new table
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23151
opened Feb 25, 2026 by
JaySpruce
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Revert "Workaround rustfmt panic on Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
quote!(Self(#var)) in Rust 1.93.0 (#22669)"
A-Reflection
#23139
opened Feb 25, 2026 by
jieyouxu
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Add enum variant index to GetPath
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23137
opened Feb 25, 2026 by
IronGremlin
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DynamicTextureAtlasBuilder edge extrusion support
A-Rendering
#23132
opened Feb 24, 2026 by
ickshonpe
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Registers required components with component id's
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23129
opened Feb 24, 2026 by
Copyrighted
•
Draft
Move visibility range checking from the CPU to the GPU if Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling is specified.
A-Rendering
#23115
opened Feb 22, 2026 by
pcwalton
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Fix atmosphere not allowing multiple cameras
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
O-XR
Specific to virtual and augmented reality platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23113
opened Feb 22, 2026 by
stevesloan
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Implements post-process lens distortion effects
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23110
opened Feb 22, 2026 by
Breakdown-Dog
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Make CPU visibility systems ignore meshes tagged with Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NoCpuCulling entirely.
A-Rendering
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